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by WorldMaker 1514 days ago
It's hard to remember how much controls for 3D games were a wild west for so long, especially on PC. (The original Tomb Raider controls are pretty bad, too, for instance.) People act like modern WASD+Mouse Look is an "ancient" standard passed down for centuries but a lot of that was hard work in 1990s and a lot of failed control schemes that never quite worked right, even in their time. (Similarly too how relatively "ancient" the modern two-stick controller flow feels, but isn't all that old actually. Remember how the N64 named the weird yellow D-Pad the "C-buttons" in part because they thought that might be more natural for "C is for" Camera control than the dual stick position?)