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by grishka
1509 days ago
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The problem is that you can't really use the same markup for both touchscreens and mice. Touchscreens call for oversized everything so it's easy to hit things with your finger. Mice are much more precise, enabling you to pack everything more tightly, and capable of hovering, enabling you to add new interactions like revealing things on hover. Moreover, phones are mostly vertical and computer screens are mostly horizontal. While you can no problem add a fixed header on mobile, it will be an annoyance on desktop because it eats into the scarcer vertical area. But you can replace the fixed header with a sidebar because there's often more horizontal space than you know what to do with. And so on, and so forth. There's much difference between the two interaction paradigms if you want to provide a fitting UX for both. Most people these days, however, don't. Here's an example from my own project: same post, different layouts. https://imgur.com/a/7uOy7II |
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If you must make the distinction, it’s a media query away:
Not only will that work for the same markup, it’ll also improve support for other devices like tablets and laptops with touch screens.> Moreover, phones are mostly vertical and computer screens are mostly horizontal.
These are wild assumptions which also would better be served by a media query (aspect-ratio, min-aspect-ratio, max-aspect ratio, min-height, min-width). This will also better support other devices like tablets, as well as users like me who browse on desktop with a window much taller than it is wide.
> There's much difference between the two interaction paradigms if you want to provide a fitting UX for both.
Of course. But there’s no need to serve different markup to accommodate them. Besides the aforementioned media queries, you can do quite a lot to accommodate different viewport sizes and quite a lot else with eg grid or flexbox. You just have to know which tools to use for your use case, or how to discover them.