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by cptskippy 1509 days ago
> The interesting bit about this kind of games is that you don't need state-of-the-art tech, and art at this point is mostly about choices, not necessarily about what's technically feasible.

Certain types of games exist and thrive due to what's technically feasible at the time they're created, just like any other form of art.

An example, Cuphead isn't radically different from something like Metroid in terms of gameplay and yet Cuphead was technically impossible when Metroid was all the rage. Similarly Metroid's asthetic is a product of it's era and wouldn't be received today in the same way.

Games are art, they simultaneously drive the medium while being limited by it.