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by PeterHolzwarth
1502 days ago
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It's a bit ironic that he says he was not really a fan of Day of the Tentacle's "Chuck Jones" art style, when the screenshots for his upcoming Return to Monkey Island are all very specifically that 90's-infused Chuck Jones style - multiple skewed perspective lines in a scene, extreme avoidance of curves (rendered instead as polygonal outlines, so to speak). The art style for his new game is rather ironically nostalgia-laden in probably an unintentional way: it's deep nineties pop art, ala "Xtreme", etc. <edit>
This interview article has a number of screenshots that demo this:
https://www.theverge.com/2022/4/14/23021974/return-to-monkey... |
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Here's the very first place Guybrush is controllable in:
https://www.mobygames.com/game/amiga/secret-of-monkey-island...
https://www.mobygames.com/game/amiga/secret-of-monkey-island...
Look at those walls. Not a vertical one in sight. They're all leaning.
Deeper in town:
https://www.mobygames.com/game/amiga/secret-of-monkey-island...
https://www.mobygames.com/game/amiga/secret-of-monkey-island...
Lots of straight lines, but no two buildings are in the same perspective. It's cartoon cubism, filtered through a 640x480 grid. Maurice Noble's work with Chuck Jones looms large over the backgrounds but so does the realities of what cheap shacks slapped together by pirates on constantly-sinking ground would look like.
I suspect the "Chuck Jones" art style of DOTT he's referring to is the character design. Which was so Jones-influenced that I recall hearing that when Lucasfilm had a chance to show it to Chuck, he did the most flattering thing possible: he tried to hire the animators to work at the new studio he was opening up.