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by mromanuk 1503 days ago
Indeed, you could see the pixels, but that was all it was. Advanced games used antialiasing to lessen the blocky effect. You only could dream of a future where graphics are "paper like" without pixels. At that moment, it didn't fill like low-res, at all. 320x200 256 colors was the bleeding edge of computer graphics. Later on, some games started appearing with 640x480.
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That's also why I can't stand some of the modern pixel-games. They are too blocky and doesn't work well on modern screens. Using blocky graphics is not "retro" at all. It's more an artistic impression of how they think old games looked like.