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by asimpleusecase
1512 days ago
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Seems like a bad idea for anything other than a bit of testing. Back in university a gang of us played all the time and many of us were the prototypical nerds and somewhere on the socially awkward spectrum. But role playing gave us social interaction practice because we did it together. We knew one guy who was so introverted that he would sit in his room and run a dungeon by himself. He did not do that because he was shunned by others it was because he preferred to not interact with anyone else. It just reinforced unhealthy habits for him.
In our society we need more person on person interaction, not less. Spending scores of hours running yourself through a dungeon seems unhelpful for the most part. |
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That was a profoundly different experience from my Tuesday afternoon RPG campaign where the social aspect, on-the-fly improvisation, "yes, and"-ing and the collective storytelling dominate, but would not discard the solo game as a bad idea — it's just built for something else.