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by DavidVoid
1512 days ago
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How is Gris empty and pretentious? Empty-ish, sure, mechanically it's a rather simple game, but pretentious?
It's just an aesthetically beautiful and simple indie game, it's not something that tries to portray itself as being much "deeper" or more intelligent than it actually is. |
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More than 10 years ago I played a little game that was developed (I think) over a week-end. A side-scrolling game, 4 block high, one spritey character that can only go forward and walk around obstacles (block of colours). The character gets older and older and always dies in the end. There are weird items you can pick up and seems to increase your lifespan but that's it. At some point you can meet another character and if you choose to walk with her then there are less path you can take. But if your character dies then you switch to that other character. The author said it was to show there are things you can't do or have to differently when you become a couple. The game was 2 minutes long, top and it was some kind of comment on life, nothing more, nothing less but I still think it had a deeper connection to the player than Gris, Celeste or Oldman's Journey could ever have (well at least it did with me). I think those games just scream to the player what to feel and when and I think it's less interesting. End of rambling ^^. I am trying to find the game back by looking at IGF festival archives but no lock so far.