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by Groxx 1513 days ago
As a different way to express this:

Compared to Go, Rust makes many kinds of edge cases mechanically discoverable. You cannot forget them.

As in Go, you can of course handle them poorly, and sometimes this is an ergonomic win. E.g. it's basically always trivial to panic (same as missing some critical cases in Go) or return the wrong value (literally all other cases in Go).

The primary difference isn't how you handle them, it's if you are aware that there are edge cases. Go is extremely lax here.