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by mattalex
1514 days ago
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> keep in mind that he is literally the only one who talks about the company that way from everyone whose ever worked there (many, many have left for various reasons since). That's not true. There's been lots of criticism coming at Valve's management style over the years: There are many people who _hate_ it, but also many people who love it. It really depends on the type of person you are. If you really really dislike bureaucracy Valve's a great place to be, but also don't expect them to enact any quality-of-life systems: If your coworker wants you dead, then that's something you yourself have to deal with. This is also why you see a lot of different opinions when looking through e.g. glassdoor: Some people that do the murdering love it there and thrive, but that system only works if people are there that can be murdered. Some people I know have described the atmosphere as "prison yard style": You trade rigid bureaucracy against a "you have to know who you have to know" bureaucracy. Richard Geldreich's account lines up pretty well to what I have heard about valve's emergent self-organization system. A couple of years ago there was a video: https://www.youtube.com/watch?v=41XgkLKYuic that summarized the working environment. |
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Looking at it as a consumer, Valve didn't get anything released for many years, which imo would point at there in fact being a problem. Not necessarily what this guy is claming, but there did seem to be issues.
They have shipped HL:A and Steam Deck now, so maybe they've solved it or are solving it.