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by SotCodeLaureate
1520 days ago
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These are just standard OBJ files with diffuse textures only and trivial material settings (all white).
Additional there is some metadata that specifies that the same data is to be used as displayable model and collision geometry. So, essentially, this data is highly portable, photoreal aesthetics is not really a goal.
(Also see some notes in the paper, e.g. "Limitations of the Dataset".) |
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