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by zargon
1518 days ago
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Since you can't listen for incoming connections from a browser, most likely no. Coincidentally, Bolo networking was originally designed for serial networks like LocalTalk. The same network logic was used when UDP support was added. So there are assumptions made about learning of another player's network address from an third player, and is the reason why ubiquitous NAT broke Bolo internet gaming. But if you have an old Mac around, you can play internet Bolo games using a Bolo packet re-writing proxy I wrote. We schedule games occasionally over at 68kMLA. |
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