I'm on the same boat. Although I probably won't write games professionally, considering the golden time of game development was long gone, Romero and Carmack's early stories inspire me a lot.
I especially love the early story of ID, before Romero left. That was probably one if the greatest teams a technical person can be.
There are plenty of "cool" things to do today, and every few months as technology evolves a new number of "cool" things become doable. The golden age of technology is gonna be always one step ahead
I especially love the early story of ID, before Romero left. That was probably one if the greatest teams a technical person can be.