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by Darkphibre
1519 days ago
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The thing with using cloud services is that sometimes the hosting provider can make changes to configurations that have impacts (such as monitoring software that steals precious CPU at seemingly random moments, or network topology hardware that impacts connectivity)... without it necessarily being under your own control. I've had a few high-visibility incidents where, after investigation, the buck stopped with us even though technically the studio could have shifted blame to an unanticipated change from the hosting provider. Disclaimer: I currently work at Microsoft Game Studios, though this comment reflects my own opinions based on experiences unrelated to this incident. |
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But I think there's a lot more to be learned by sharing how STUN changed, what the new behaviour is, what the intent of the change was, how it was tested, etc.
For a counter-example of the level of detail I'd like to see, I saw this [1] DataDog incident report go by on Twitter this morning. This is straight up awesome and more detailed that most of our internal incident reports. I definitely learned a lot from reading it.
1: https://www.datadoghq.com/blog/engineering/grpc-dns-and-load...