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by Spivakov 1516 days ago
Impressive.

Not exactly the same thing but I have been thinking about the idea of 3D construction of cloth/jeans you want to purchase onto your own body, so that you have better idea before placing order, which could be really useful for online shopping.

I was thinking in game graphic way (bottom-up), such as building 3D model of myself, shopping website providing 3D models of their clothes, and then it would be a "fitting" problem to properly place clothes onto the body.

From this paper it seems that it is not necessary to have low-level data to achieve the objective.

4 comments

It's called virtual try on, there are lot of research papers about it:

https://github.com/minar09/awesome-virtual-try-on

In the early 2010s, I did a security evaluation of Styku's Kinect-based fitting room. Back then, it was in a similar vein as what you described - the sensors would build a 3D model of your body, and then recommend the jeans that would fit best.

Their original idea was even better, IMO. It was supposed to send the model to an on-demand automated clothing factory that would custom-sew entire pieces of clothing to your measurements.

I think the technology wasn't quite there yet at the time. Even with four first-gen Kinects, the body model was probably too inaccurate to compare to an actual tailor. They seem to have moved away from clothing in general since then.

Unfortunately the human body deforms from clothing... I have most faith in energy-dispersive CT or MRT to provide the required information about bone shapes and tissue types to extrapolate how a garment works while moving. Even much more so for shoes that I think need shape customization the most.
I think you would still need some form of 3D modeling if you want to achieve a good/accurate fit for apparel on your body.
phones with depth camera surely can help.