| Designing a set of glyphs for an alphabet is a multidimensional optimization problem: - economical for writing - minimize changes in direction, minimizing movement, etc. - clarity between glyphs (0 vs. O, + vs ×) - robust to noise, 3rd graders and doctors - insensitive to medium (pencil/paper, stick/clay, brush/papyrus) - legible at small sizes, low contrast, noise in the display (coffee stains, inkjet cartridge low, etc.) - context - if two glyphs rarely co-occur, it's okay if they look similar (0 and O, I and 1) |
Also, while I agree those are important measures of performance, I wonder how much the development of the alphabet was influenced by them.
> economical for writing
Another interesting thought experiment would be designing an alphabet for typing, that ignored writing optimization.