Hacker News new | ask | show | jobs
by impulser_ 1520 days ago
Yeah, but the big difference is with VR you have to build a completely different experience.

iPhone already had a massive amount of apps for it as you could visit any existing website on it.

You don't have that with VR. It has to be built. Which is what Facebook is focused on. Building tools and AI to help creators build "worlds" that can be used in VR.

Imagine you favorite band is playing live, they don't visit your town. You can put on a VR headset join in on the event and experience it like you are there. You friends can come along without any of you guys being in the same country.

Your a primer league fan in the US, you can still experience the game like you are there.

All these experience will come as tech to build them gets better, but these are WAY harder problems then what the iPhone needed to solve when it first was released.

2 comments

> Imagine you favorite band is playing live, they don't visit your town. You can put on a VR headset join in on the event and experience it like you are there. You friends can come along without any of you guys being in the same country.

That just sounds so contrived. You’d be paying money for that too… and it wouldn’t be much cheaper than going to see them live.

Contrived and just dystopian, really.

I don’t know…

3D television was supposed to be the next big thing. I’ve used a VR headset before and it was neat but gimmicky and disorienting. People don’t like wearing things on their head over their eyes for extended periods of time for entertainment. I hear arguments about it’s a generational thing or it’ll catch on the more you use it but those have been said before about wearables. Ears seems fine but I think there’s something very different with covering your eyes that will be a blocker for mass market appeal.

None of the mass market metaverse things people talk about are actual problems people have. Anything that is an actual problem (remote VR surgery) isn’t mass market.