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by DaveSapien 1516 days ago
If only it where only that simple.

There are many dependancies that require some kind of reimplementation, it's a pain.

I have made things easier (in the long run) with my last game. I wrote it all in c++ with all dependancies under my control. I was thinking >20 years ahead for that one.

2 comments

Can you share your game?
Yeah sure thing, this is Kanso on iOS (its also on Steam)

https://apps.apple.com/app/id1384257762

What do you use to write mobile games in C++?
A computer for the most part.

Xcode, I use Xcode for the most part and visual studio for the Steam version.

Realised that was a bit snarky of a comment, I'm using a a modified version of Cocos2dx .v4.

It took way longer to create than if I was using Unity, but its a great solution for a small and performant end product. I was able to get Kanso down below 100MB and will run on a total potato. Something I highly doubt I could do in Unity without some serious effort.