@Stunting your perspective in this thread is very valuable, and the best thing that streaming has done, much better than old-school bundling and certainly better than piracy, is encourage a boom in interesting content, and I'm very glad you and the other workers in entertainment are getting paid.
But flogging the tired comparison between stealing physical objects and making illegal copies of content is a losing argument. Everyone instinctively knows it's not the same thing. Just because an end user gains a benefit they didn't pay for doesn't mean it's theft. The owner still has the content and can sell it to as many paying customers as they like. Once the car is gone, it's gone and unavailable to sell to someone else. Consider: what would the auto market look like if we had Star Trek-style replicators and could make copies of physical objects for pennies? Let's use bikes instead. If you had the ability to make cheap copies of a bike, would it be ethical to deny the use of a bike to a poor farmer who could use it to get goods to market and make their life better, when your marginal cost is near zero? Do the needs of the R&D people who designed the bike override that consideration?
This is just as much of a problem for all the software creators on here as for the content creators, though the rise of SAAS has changed that somewhat. Content's inherent non-scarcity is one of the best things that has ever happened to humanity, it just happens to break our pre-existing economic model and hurt the people who create it. This is a fundamental shift in our economy that's underway and we have been lurching around trying to solve it for decades now. We need to solve it, but pretending that it's the same as theft is just not going to get us to a solution.
Society being in a lurch between how we handle our physical goods and our digital goods is a very important subject that is going to get ironed out over the next few generations I'm sure.
That doesn't make it not theft, even if its' really easy to do.
Virtually every dictionary clarifies that theft requires intent to deprive the original owner from using the stolen item, which is incompatible with the act of making a copy.
As gp said, your points are valid, but you're using a word incorrectly. Just use a different word so as not to have dictionaries disagree with you. Copyright infringement.
But flogging the tired comparison between stealing physical objects and making illegal copies of content is a losing argument. Everyone instinctively knows it's not the same thing. Just because an end user gains a benefit they didn't pay for doesn't mean it's theft. The owner still has the content and can sell it to as many paying customers as they like. Once the car is gone, it's gone and unavailable to sell to someone else. Consider: what would the auto market look like if we had Star Trek-style replicators and could make copies of physical objects for pennies? Let's use bikes instead. If you had the ability to make cheap copies of a bike, would it be ethical to deny the use of a bike to a poor farmer who could use it to get goods to market and make their life better, when your marginal cost is near zero? Do the needs of the R&D people who designed the bike override that consideration?
This is just as much of a problem for all the software creators on here as for the content creators, though the rise of SAAS has changed that somewhat. Content's inherent non-scarcity is one of the best things that has ever happened to humanity, it just happens to break our pre-existing economic model and hurt the people who create it. This is a fundamental shift in our economy that's underway and we have been lurching around trying to solve it for decades now. We need to solve it, but pretending that it's the same as theft is just not going to get us to a solution.