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by trzeci 1516 days ago
Did I miss something, but I don't see any mention about improvements in debugging capabilities. As a game developer that targets iOS/Android/UWP/WASM - WASM will be never a first target to work with, if there will be no debugger connection between IDE and Browser, that understands WASM.

The current solution that works only for Chrome and allows to use DWARF is an improvement but it has lot's of limitations: One of them is the limit of 4GiB (or 2GiB - don't remember) of DWARF file. Secondly - the entire browser tends to crash with that plugin on larger projects.

1 comments

I have the strange feeling that WASM is reinventing the wheel at each step and that they should have continued with PNaCL technology.