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by postingposts
1520 days ago
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Ideally someone would value your creativity or recognize the value in paying you enough to do a task that has value to them while also giving you time and space to work on the things which are valuable to you. We can all be paid more and work less and things will get better. Now, making people actually understand that is an entirely different beast. I can sympathize with your friend, I made digital art for a while and distribute it for free still to this day without any license whatsoever. Because I love to make art. I write with no expectation that I will get a book deal, that someone will pay to read it, or that I can convert it to some form of sellable text. Because I love to write. The more I’m on Earth the less I like it here. |
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You would think this would be the case, but I have only encountered this at one company. I was a professional web developer / designer who also learned to become a "full stack" engineer over the course of 20 years. it started out great and kept me satiated creatively for a long time but ultimately i think it lead to more trouble than it was worth (a career i mean).
The number of companies that have taken advantage of me in various ways is appalling. I decided I wanted to stop working 10 years ago but I still had debt to pay off and a number of other poor life choices that had me weighted down. I knew I wanted to make games but I also had never programmed any games (other than some qbasic stuff when i was a kid) so I quit my job and started contracting and learned c# and Unity3D and tinkered with games in my spare time.
I've also learned C++ and Unreal Engine and done a bit of just pure C++ game stuff but I haven't released anything official yet.
My current plan is to release a few well polished small games that I've been working on to multiple platforms and see what happens.
> I love to make art. I write with no expectation
This is exactly how i feel about the games. I have lost loads of money thanks to this and in reality it may never pan out financially, but at least I will get some creative projects out the door and feel satisfied that I didn't waste my entire skill set assigning scrum points to story cards, or working 18 hours a day for some other person's startup fever dream.