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by baddox 5358 days ago
Do you mean the timbre of the instruments (obviously limited by the SNES chips), or the compositions themselves? I think the technical limitations of those consoles meant that catchy melodies were extremely important.

With modern audio, stock music can be thrown in easily, and it will sound decent and give the "epic" or cinematic feel the game designers want. But you often don't get memorable themes and relentless catchy melodies.

That said, there is some great composition in modern games. The Halo series is an obvious mention, with several memorable orchestral and piano pieces. Indie games often get closer to the composition style of the older video games you mentioned.

2 comments

I would say the compositions -- but perhaps it is due to the technical limitations as you mentioned. I can definitely say the compositions because I think they sound even more amazing in the hands of an orchestra, or in piano collections. Maybe I'm just a Nobuo Uematsu fan

I do agree that the Halo music is pretty good and memorable (especially the whole chanting monk deal).

In some ways, both! The music definitely did have to work with the limitations of the SNES, but that audio chip (at the time) blew everything Sega had out of the water. I agree with asianexpress- Nobuo Uematsu is just awesome. But the sound of the trumpets on FFVI sounds so unique to the SNES too! http://www.youtube.com/watch?v=7BPGle3hTWk&feature=relat...