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by mikepurvis 1521 days ago
I played some Tropico 4 and 5 in recent years and had a decent time of it. I think I ended up in a love/hate relationship with the mission structure, though. On the one hand, having a series of shorter "scenarios" with concrete goals is good for gameplay and helps give shape to the overall game in a way that old-school endless city builders lacked, plus it fits with the deeply cynical lore of the game, about you playing as a wannabe dictator bouncing between banana republics and doing the bare minimum to keep them afloat as you line your own pockets by sending cash to the Swiss bank account.

But that structure also meant that I struggled to feel as much long-term ownership over what I was creating. It felt like I could get away with cutting certain corners that I shouldn't have if the game forced me to sit just a little bit longer with the consequences of my actions. Maybe that's just a sign that I was playing it right, but I felt like I would have had a better time if I'd been just a little bit more accountable.