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by Danieru
1517 days ago
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FYI, you will want to launch the editor from inside visual studio. Here is a wiki game documenting the workflow: https://docs.unrealengine.com/4.26/en-US/ProductionPipelines... Launching the editor from visual studio makes the code and compile workflow quicker. On our project we take map ids from the command line. Thus I can set my visual studio to open a specific map when I hit run. Compined with a powerful cpu and optimized include what you use header usage the iteration time is compatible to a large unity project. Unreal has a ton of hidden magic most people only learn from other people. Which is fine if you are working at a studio with other more experienced devs. Not great if like me you started as a hobbiest. |
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