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by dogles
1517 days ago
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One thing that wasn't mentioned: (realtime) multiplayer. What's the story here for Unity these days? There's still a lot required in Unreal to implement things like bullet or projectile latency-correction unfortunately, but the base infrastructure they provide here is huge. Last I used Unity, there was essentially nothing. There were some third-party things but nothing you'd ever want to use in a shipping multiplayer game that isn't turn-based. Has anyone actually shipped a multiplayer (not turn-based) game with Unity that doesn't regret the decision? |
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