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by ntSean 1528 days ago
Unity has changed their tact with features. Dogfooding with Animation, Game Development, VR/AR. You name it, they have an open source project to start from: https://github.com/UnityTechnologies/open-project-1

New features include source access through Github, have QA testing statuses (Preview vs Verified), and have automated upgrade paths. I recently went from Unity 2019->2022 and it was seamless. Source code access is ubiquitous too.

This is all very different from the Unity 4 days where a patch version would break your project!

The downsides are that the Editor is mostly single-threaded, so in large multi-year projects, iteration time and navigation can be difficult. Unity have a “task-force” that are working to resolve these issues, but their communication is really lacking.

Unreal devs by comparison are much easier to get ahold of and have more open roadmaps. I’m hoping that Unity moves in this direction, but they’ve been burnt by this before: promising features in timelines that weren’t feasible (i.e nested prefabs)