I've been doing a project that involves making cyberphysical objects "three-sided cards" and constellations of those cards... This one takes up at least 1/3 of the wall of my office:
I am getting pulled into making "constellations" that tell a story or describe some domain (say games related to Killer 7, weapons used by Ukraine and Russia, characters that Tara Strong voiced, ...) I can put a bunch up on the wall in front of a network made of ribbons (need to start cutting the cards because it really doesn't look good with uniform cards) but I want to make the "cyber" end better.
Simultaneously I want to give people a direct manipulation experience like touching physical objects but I want to escape the limitations of the physical world. That has me thinking about WebGL, ARKit, and similar things... And the question of how you make a graph visualization system based on 2022 graphics tech is on my mind -- seems if you really maxed out the GPU you could visualize big graphs.
The total is about a million nodes, though I'm fairly sure the most interesting data is a subset of about 50,000 nodes. Each node has on the order of 100 edges. Since that's still a lot I'll have to rethink my plan I'm afraid.
https://gen5.info/$/XQ*42RXF-TLY:$B.8/
I am getting pulled into making "constellations" that tell a story or describe some domain (say games related to Killer 7, weapons used by Ukraine and Russia, characters that Tara Strong voiced, ...) I can put a bunch up on the wall in front of a network made of ribbons (need to start cutting the cards because it really doesn't look good with uniform cards) but I want to make the "cyber" end better.
Simultaneously I want to give people a direct manipulation experience like touching physical objects but I want to escape the limitations of the physical world. That has me thinking about WebGL, ARKit, and similar things... And the question of how you make a graph visualization system based on 2022 graphics tech is on my mind -- seems if you really maxed out the GPU you could visualize big graphs.