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There are many sides to this. E.g., a couple of days ago, I had a conversation with the owner of the next-door pizza shop. He doesn't use computers or the internet. Years ago, he had participated in a course, but found it frustrating. He wanted to understand the grammar of this, how it worked, and how things were related and connected to each other. (He was actually using the term "language".) Unable to do so, he turned his back to computers. You could call his a civilizatory demand. Compare modern UX to this, it's more like, "here's your hand, use it for everything, just try, don't think about it (we won't make you think, promise)." Which might be closer to what figures as "medieval barbarism" in the article. Also, the bit on the "Mother of All Demos" may be a bit unfair: The system relied on multiple users' views rendered on a single screen and respective portions of this being relayed to the user via CCTV, and, for this particular event, input and output were miles away from the machine that ran the demo, connected via a network bridge. Modern videos on social media showing a person manipulating their smartphone can be messy in appearance, as well… (On the other hand, Engelbart's real ambition, the "bootstrapping" process of symbol manipulating minds and symbol processing machines elevating each other to levels never imagined before, a project very much civilizatory in nature, probably never became a reality. And this may be due to interfaces, which teach us how to think about this process and the systems involved.) Edit: Another early "civilizatory" approach may have been J.C.R Licklider’s "Man-Computer Symbiosis", where human and machine meet on a shared, common ground (the interface), instructing each other by suggestion, thus eventually reaching a goal of refined understanding and problem insight. |
One could argue that children are "barbaric," but I really don't think it's useful framing.