Hacker News new | ask | show | jobs
by hypertele-Xii 1522 days ago
Who would've thought that decades of maximizing realism from the industry would lead to something familiar and unexciting, i.e. boring.

We need to evolve and democratize game development tools for creating more fantastical content. Less polygons, more management of complex systemic interactions.

The (traditional) roguelike scene has been struggling with this since its inception. As codebases grow and things get added, managing the complexity becomes a massive headache-inducing mess. But it's precisely this complexity of interaction that makes a game deep and interesting. Every thing added requires an exponential increase in logic, as code is needed for interacting with every other thing from before.

NO TOOL EXISTS today that makes it easy to add things to a game and define how those things interact with other things, on the content creation process level. How crazy is that?