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by mjr00
1535 days ago
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Yep. I made maps regularly between 95 and about 2001. Then I went and made a map in 2006, and the difference was night and day. Moving from the 1995 workflow of DOS editors like WADED[0] and DCK[1] to Doom Builder was an incredible experience. My previous workflow had been: make as much of the map as I could (with just the top-down sector view; no previews other than seeing what the textures and flats looked like!), exit out of the editor, run a node builder like BSP or WARM, then start up Doom to see what my level actually looked like. With Doom Builder, all of the sudden I could essentially build the entire map in the editor and only actually start up Doom when I needed to test it. It really gave me an appreciation for how much of a difference tooling and infrastructure, specifically fast feedback cycles, can make in a final product. Even if you don't see the difference in the development pipeline as a player, you can definitely see the difference in Memento Mori[2] and Sunlust[3]. [0] https://doomwiki.org/wiki/WADED [1] https://doomwiki.org/wiki/DCK [2] https://doomwiki.org/wiki/Memento_Mori [3] https://doomwiki.org/wiki/Sunlust |
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