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by chc
5359 days ago
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I think his point is that it's easy to ignore serious usability problems when you're using better hardware than your customers. For example, developers with big screens are more prone to create GUIs that do not work well on small screens. Similarly, some Xbox games are unplayable in 480i or 480p mode because nobody ever bothered to check whether the interface elements were readable at low resolutions. |
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Only if you don't test on real devices.