|
|
|
|
|
by causality0
1536 days ago
|
|
That's quite interesting. I wonder why visual culling on PC appears to have been much more primitive than culling on, say, the Nintendo 64. Some games there seem to dynamically cull every single polygon not in sight. For example, Banjo Kazooie: https://m.youtube.com/watch?v=se6y5we3p2I |
|
When a scene contains a truckload of triangles, culling them all one at a time like that does not win you as much performance as you might think. You always needed to do additional things on top of it.