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by brobinson 1536 days ago
First game to use ECS (or an ECS-like system), too, if I recall correctly. DromEd is one of the strangest programs I've used.
2 comments

Screenshots don't hold a candle to actually using something, but I'm honestly not too dissuaded to disagree with you: https://thief.fandom.com/wiki/DromEd?file=Dromed.png

Seems to be downloadable at https://www.ttlg.com/forums/showthread.php?t=141708 (and have a bit of a niche following)

Googling the name also turns up a comprehensive 4-part YouTube video series from 2012-2013 showcasing the UI and how to build a level: https://youtu.be/C0dHgEaUCEQ (20:02), https://youtu.be/A1wm0RZXlh0 (41:50), https://youtu.be/UlVJHCcaUAo (27:45), https://youtu.be/yyq5Z2ioM-0 (11:31)

The story goes that the editor wasn't initially made public because they thought it would be too difficult to use. After some persistent requests, they let a few people have the editor as a trial. Even without any documentation they were able to make new maps from scratch, which convinced Looking Glass. The tools were then included with every release of the games afterwards.
The Dark Engine source has been leaked and can be found in couple of GH repositories. The code really is an amalgamation of all kinds of past projects and architectures, without a really strong architectural design, I’m not surprised it would result in “strange” programs.