| Yes and no, I'm working on a music visualizer in my spare time and I don't like spending too much time promoting it. Many years ago, I worked on a previous iteration of this and I wasted a ton of time putting up a ghost blog, and trying to document my process. No one really has the attention span to read all that. Promoting the blog is much harder than just sharing what you actually made. Much of the fun with this thing has just been learning new tricks with Unity. The new Unity UI system is leaps and bounds easier to use, I've had to dig deep into some sparsely documented APIs to do what I want. I only know how to program because I wanted to make games. And these small projects are still where I do the vast majority of my learning. The feeling of accomplishment when you struggle for 3 hours to get something working, only to find the solution somewhere deep on stack overflow. At this point I just love the process, first I make a beat, then I make a visualization using it. It's been a great way to combine my two passions. But again, I try not to spend too much time on promotion. Once I clean it up a bit ( figuring out a video recording solution in Unity would be great), I plan to release it. Here's an example with a custom Ready Player Me avatar. https://youtu.be/yvzQ0V3f7J4 |