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> Is it possible to have a "healthy" amount of playing? Let's say just a couple of hours in the weekends? There's a certain online 2d pubg clone, which I won't name, with an average session length of just around 3 minutes (depending on how fast you die, ~10m if you win). Pure skill, no ladder progression. Let me tell you, even after hitting my skill ceiling, I think I would still find it very hard to play "just a few hours on the weekend." When I start playing it, I keep playing it. When I have a free minute, I have an urge to play it. If a game is addicting, it is simply that: addicting. You either play it or you don't. And I will say it again: there's no ladder, no meaningful reward system, no resource grind, just a simple top-down shooter. And it's still hard to just limit my time playing it: after you die, you just click join again. A fresh start. I have gone cold turkey out on it, it was too time consuming. Not saying it couldn't be possible, though, but I surely have a preference for campaign-oriented games for this reason. When you finish it, you are just done. It takes a continous, possibly long, chunk of time, but at least you know there's an end. And there's more you can experience. There's a many of games beatable in under a 50-hour timeframe, and when you are done, you feel like you have had a meaningful experience, gained fond memories with no regret. There isn't a shit-ton, but there are surely some. Maybe something like a strategy game against AI could be different, I don't really know. Or, hey, an occasional lan party with friends? The lan-party interaction is much more fun, in my experience, though it rarely happens. And not like you wanna keep playing the game against bots after that. But I do think the choice of a game makes a big difference. |
It was just this particular game that hooked me up. And yes the problem is the ladder system which makes it never-ending. There is always another human of about your same level range to play with, available with just a click.