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by stonemetal 5368 days ago
Erosion arches tend to be non-terrain geometry. I have seen caves done several different ways. The first was use height maps, but mark certain areas as artist owned. Then give artist tools to modify terrain, so caves are 100% hand carved. The second is to generalize height maps. Heights always come in odd numbers, even numbers are always floors, and odd numbers are always ceilings(i.e height 0 is the ground, 1 is the cave roof, 2 is the cave floor.)