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by nfgrep 1530 days ago
I think part if it stems from how multidisciplinary a game studio can be. In my experience, visual programming languages allow people with minimal programming experience (artists, designers, etc) to implement ideas. Im willing to bet onboarding someone with a visual language like Unreal’s blueprints is a much better time than trying to teach them C++. I also find prototyping, especially collaborative prototyping, to be easier with visual languages; its easier to “follow the fun” when all it takes is a drag-and-drop to change some logic.