Agree. Not sure how much could be blamed on the poorly written dialogs. In contrast, for example, Witcher 3 was so engagingly written that I never minded the procedurally animated dialog scenes.
For me, it was definitely a visual thing. As in, they look plastic in stills too. There's just this very unrealistic uncanny valley thing going on when characters smile that few games have been able to get around so far (but I haven't really played any latest gen stuff, so maybe its improving).
Young Aloy was worse than adult Aloy [1] but its like that for adult Aloy too, and most other games, although I found HZD worse than most in that respect. I haven't played Forbidden West yet, so I'm curious to see how much they've improved there.
Young Aloy was worse than adult Aloy [1] but its like that for adult Aloy too, and most other games, although I found HZD worse than most in that respect. I haven't played Forbidden West yet, so I'm curious to see how much they've improved there.
[1] https://i.ytimg.com/vi/OeebacNhHIY/maxresdefault.jpg