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by imnotlost
1533 days ago
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I just created a new scene in Unity 2020.3.5 and terrain going out to 6000 and a simple camera fly-script to fly around and it all looks good to me - no shaking. Using 32-bit floating point you'll have 0.1 accuracy up to 100000 at least. Edit - I just realized 10cm accuracy is not great (and that I'm talking to myself) so I tested with 0.001 and that's stable up to 9000. |
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