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by thatswrong0
1541 days ago
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It was kind of an impossible task for Forbidden West to replicate the experience of Zero Dawn.. to me the magic of the first game was entirely based around the discovery of why the world became the way it did. The mystery of the second game is not about the state of the world, but instead one cliffhanger aspect from the last game (what caused Hades to go rogue?). But I’m in complete agreement about with the OP about the “overpolished” aspect of Forbidden West.. just check out the Horizon subreddit right now. They just released a patch that nerfed the legendary weapons in the game. There was no real reason to do that. They didn’t feel horribly broken (especially for how much grinding it takes to upgrade them and how expensive their ammo is to craft). And come on: it’s a single player game. No idea what’s going on at that studio right now.. maybe gearing up for DLC. |
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Also the game follows the bigger evil fallacy which leads to the main character needing to become a super-hero to "win". I mean Aloy is already at that point, I guess. For example there is a several ton heavy fireclaw that jumps on you at every occasion. I don't see how a person would survive that. Hence it is a bit immersion breaking.