| > I would think there could still be some speed advantage if the GPU does not have to share storage with CPU In enterprise advantage really big - because they typically use RAID disk arrays and enterprise systems usually have lot of disks, 5-10 disks normal, and exists machines with 64 disks or even more than 100.
And also important thing, server hardware usually use much lower bus frequencies than gaming PC, so they just don't have opportunity to see max speed of bus. That's why amd first created such card for enterprise - speed is really pain for enterprise computing. > a game would take up less space in the "ordinary" filesystem, i.e. storage of the main system - because part of the game data would be moved to GPU storage instead I mean, because of need less gpu load for access fs, there should be used simplified filesystems, or huge optimized for speed of access, and sucj FSs will be much less size effective than ordinary. For example, read Knuth about search and sorting - you will know, that search/sort by using index is much faster, many magnitudes faster, but index size may be magnitudes larger than data. |