|
|
|
|
|
by phaedrus
5365 days ago
|
|
I'm using Io in a serious project, it is the scripting language I chose to use for my games. Io's expressiveness and reflection has allowed me to make lots of mini-DSLs to simplify game scripting tasks. I'm very happy with the performance of its garbage collector; it's pauseless and I have profiled it as using only 10% of the cpu time while running a game. I think the vm code has been stable for some time now and the move to cmake cleaned up the build process. The only disagreement I have is over coroutines - they do weird things to the stack and they dont play nicely with C++ exceptions if you throw one and let it cross a coroutine boundary. I've started a project to port Io l's C code to C++ and replace the coroutines implementation. Most of my projects on github are related to Io in some way: http://github.com/dennisferron |
|