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by Keyframe
1537 days ago
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There were interrupts telling you when certain things happened. If anything, it was asynchronous. Big thing is also that you had to tally the cost of what you eere doing. There was a budget of how many cycles you got per line, per screen and then fit whatever you had to in that. With playing sound it was common to draw color when you fed the music into SID so you could tell, like a crude debug/ad hoc printf, how many cycles your music routines ate. |
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