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by ralphsaunders 5362 days ago
Design and art aren't really viewed by most designers and artists as a commodity, which is what sites similar to 99 designs try to put accross.

99 designs and similar are at the very low end of the market and the argument is that it becomes harder for skilled designers/artists to find high-paying work as more companies opt for the cheap route. There are more reasons to hate it from a designer's/artist's point of view, but that's the core of it.

That said, kickstarter certainly doesn't fit in that category, if anything it brings more paying work to designers/artists.

1 comments

* There are more reasons to hate it from a designer's/artist's point of view, but that's the core of it.*

I can somewhat understand the 'harder for skilled designers' argument (though I heavily disagree with it), can you relate what some of the others are?

I'm just wanting to understand I suppose what can best be described as the vitriol of why someone conducting their business in a competitive/cost effective (for the client) manner should mean the demonizing of an industry that allows a company to pick what they want, considering they're paying for it to represent their brand.

I guess the first reason that springs to mind is that spec work is of poor quality. Most designers - I can't speak for artists, but I wouldn't be surprised if they shared a similar sentiment - look at products and think about how they could be improved. To see a company not only facilitating poor quality work, but for it to also be pleased with the result is rather... depressing, really.

Another is that encouraging people to work for free is rather questionable. Arguably it's preying on people who might be rather desperate for money when their time would be better invested in other things.

But most of all, is that the term 'designer' now includes people who produce that poor standard of work as well as, for example, the very talented people who work at Apple. It cheapens the term, and I think that's a lot of the reason you see new job titles appearing regularly from within the industry - a "user experience" designer didn't really exist 2 years ago and it basically means "generalist" or "designer".

A lot of clients evaluate design based on aesthetics, which is obviously only half of the solution. It can be very difficult to differentiate yourself from the 'designers' who churn out lots of ill thought through work, especially if you're new in the industry and you don't have lots of client experience to write about.