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by ben7799
1548 days ago
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Yes and no.. assets were simpler, games were simpler. But they had to write a lot their tools to create the assets. They had no middleware, no engine to license. They had to write stuff in assembly. The computers they used were super slow and you could crash them so easily. At some points in iD's early history they were smuggling computers from Softdisk out of their offices and working over the weekend and then taking the computers back Monday morning. The tools were terrible. Documentation was a lot harder to come by. A lot of the people in iD at the beginning were also juggling a day job, they were moonlighting making those earliest games. IIRC Wolfenstein was the first one they worked full time on. |
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Neither the tooling were terrible, in fact, arguably the opposite. Some of the best dev tools ever made come from that era (Borland stuff)
People still write a lot of asset creation tools today. That's standard in games industry.