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by Agentlien 1547 days ago
I saw this first hand when I was overseeing the crash reports during the release of an online AAA game. A game with millions of players.

A fairly frequent crash bug was caused by a line with a comment explaining that it could theoretically cause a crash but that risk would be one in a million.

1 comments

How often did that code run? Even with one player, that would be too high for a per-frame risk...
It only happened on players connecting or disconnecting from the server. Unfortunately it was a server crash so once it did occur it discontented up to eight players.