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by miej
1549 days ago
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absolutely! I was thinking about this also - there would almost certainly be some tradeoff between 'paying' for more information by attempting potentially disallowed moves. For this initial implementation, I figured I would just allow that to be balanced by (being lazy and not trying to code up some special way to handle that, and) just saying 'if you input a legal move, that is your move and no take-backs' :) |
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I suppose that one option would be for the game state to diverge for each player, and only after both of them have reached a conclusion could they both be told the move at which that happened.
(and in that case, ensuring that both players reach their respective game's conclusion near the same point-in-time -- hiding the magic trick -- becomes a separate challenge)