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by compay
5369 days ago
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> No basic string manipulation, only RE-based stuff It's trivial to write, there are lots of libraries that do this. I've worked on a lot of string processing code in Lua. It's not as easy as Perl or Ruby but it's not by any means hard. > One-based indices instead of zero-based. Other than violating the expectations of people used to other C-like languages, this is not in any way even remotely a problem. I don't know anybody who's spent any significant time with Lua who regards this as more than a minor detail. |
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One-based indices stop being a "minor detail" as soon as you realize that out-of-bounds indexing doesn't fail, but returns nil. Time to re-examine all of your code. Combine this with the natural mathematical awkwardness of one-based indices and it can get really frustrating, really fast.
I had to do Lua for some game design stuff a few years ago, and these were the two things which stuck out at me almost immediately and bothered me during the entire ordeal. Maybe I've been spoiled by Python, Perl, Java, C++, C, and other languages, but it's deeply frustrating how wrong Lua is about this.