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by boarnoah 1545 days ago
I always have this quote from Garry Newman of GMod & Rust (a Unity Project) fame at the back of my mind when hearing any news about Unity's new demos.

> The short movie demos aren't impressive. It's embarassing when half your keynote is a group of artists explaining how they spent 6 months re-writing half the engine to render something that they could made in Maya in a week.

- https://garry.tv/unity-2020

Really wish Unity stopped being recommended as a great first choice for hobbyists with a bit of programming experience in general. In my experience I've found it a lot harder to get going with it, and requires dealing with a lot of systems which are in various stages of deprecation or early access compared to UE.

2 comments

I'm just a hobby game dev but I'm super glad I chose to stick with Godot. It has always felt very intuitive and the alpha for version 4 is looking super great too. I don't know if Unity cares about 2d games but to me it seems like Godot is a way better free choice for 2d and unreal is a way better choice for 3d
I always assumed the Unity demos are interesting because they are being done in real time.
It makes more sense if you read the next line :

> Show me a 100 player PUBG type game running at solid 60fps on a current gen console or mobile. We already know you can render a GTA3 cutscene.

So, as I understand, he complains that the demo team spends more time trying to make demos that looks like movies instead of making demos that are more focus on the game parts.

The linked video wasn't rendered in real time.