| Nintendo is probably still feeling burned by the NDS. It was a fantastic console, and fairly open. It had two ARM CPUs (one per screen), and there was a terrific homebrew scene. Some of my first embedded C programs were for the NDS lite. It had ebook readers, paint programs, a toy Linux port, the whole 9 yards. But, that openness also made it open to piracy. The way you loaded code onto the system was through "flashcarts". They were shaped like game cartridges, but they had a microSD slot on the top and an internal MCU which often ran a firmware that could load game ROMs from the filesystem, and even add features like cheats and save-states. The widespread availability of those devices dramatically shrank the market for NDS games. Developers were dropping off the platform well before the 3DS came out, and Nintendo started to pay much more attention to DRM. It was sort of a sad situation. The ability to write your own software for a handheld game console was amazing in the 2000s, but that openness ended up suffocating the platform. |
Do you have a source for this? All the data I've seen shows piracy really doesn't impact content creators in a meaningful way.
Curious why you think this applies to the NDS but not in general.[1] https://www.engadget.com/2017-09-22-eu-suppressed-study-pira...