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by timmm 5369 days ago
First off this isn't luck and it's going to be harmful to view it as such. You made something people want so be proud.

BUT, as of now it seems your working and possibly letting people use your servers with no compensation. If your getting 1k downloads/day then slapping a $.99 price tag is going to make you much more than $50/week. I cannot emphasize enough don't use an ad based revenue model. Charging a price and dropping ads will more than double the income you would potentially get from using ads to generate income.

The alternative is use this app as marketing and start charging for other apps down the line. Free app generates exposure for paid app.

From one dev. to another think bigger, you can be making good money if you just start charging a price. People will pay!

1 comments

Good advice. I will add that, from the perspective of an app buyer, I almost will never pay for an app that has no freebie version. 99 cents isn't a lot of money but it's my money and I don't buy things unless I truly want it. This even goes for recommendations from friends - if the app doesn't have a trial/free version, I'm almost never buying it just to see if I like it. I haven't found screenshots alone do it for me.

Make a free + paid version!

My vote is to go with a free version only, but have in-app purchases. You'll keep it easy to download and try and if they like the first 10 puzzles, they're more likely to pay the 99 cents or whatever for the next 30 puzzles.